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Top Twenty Girl Games to Play

(most frequently cited in most dedicated forums )
  • The Sims (all versions)
  • Final Fantasy (all versions)
  • Need for Speed
  • Grand Theft Auto/GTA Vice City
  • Zoo Tycoon
  • WarCraft
  • Theme Hospital/Park (Theme series)
  • Myst/Riven (and variants)
  • EverQuest (online)
  • SOCCOM Navy Seals (Xbox online)
  • Halo (Xbox)
  • Gran Turismo (all platforms)
  • SimCity (PC)
  • Legend of Zelda (online)
  • Eve Online (www.eve-online.com)
  • Capcom VS SNK
  • Soldier of Fortune II
  • Max Payne
  • Metal Gear Solid
  • Star Wars - Knights of the Old Republic


  • "Girl gamers are on the up and there's no stopping them. Terence Gibbons asks are sisters doing it for themselves? Or are games companies finally realising there's mullah in Lady Leisure? "

    Final Fantasy - Girl Games Choice

    Taken from: IDEAS FACTORY BASE.COM Read full article

 

 

 

 

Women In games Conference 2008

 

Women in Games 2008


The 2008 Women in Games conference was announced on the 23rd October 2007 at the Women in Games Mixer event at the London Games Festival.

The Women In Games conference encourages research and seeks to promote careers for women within the games industry. Making this career path attractive from a female perspective doesn't just make good business sense, it's vital both commercially and artistically.

Modern gaming is a cutting-edge industry on the forefront of technology and interactive storytelling. But for it to become a true sister medium to music and cinema, it needs greater balance in its audience and its workforce.

Even in the industry's traditional areas of interest to women, such as art and animation, female representation is low - lower still in more scientific disciplines, such as programming. Without women taking on a greater role in the creative process, how can the end result – the games themselves - ever consistently appeal to female tastes? More broadly, what is the industry missing out on through the domination of male perspectives in the creation of games?

Women In Games was established to address such issues. A major theme of Women in Games 2008 is exploring ways of encouraging more women to enter games and increase their prominence across the industry, ultimately demonstrating how the female perspective can provide a rich new angle on the gaming experience. Other themes will focus on the latest game research with a particular emphasis on areas that affect, or are affected by, women.

Women In Games 2008 will be organised by the Department of Computer Science at Warwick University and Rare Ltd, a leading games development studio based in the UK and responsible for such classics as Banjo-Kazooie, GoldenEye 007, Perfect Dark and Viva Piñata.

• Location: Warwick University

• Date: 10th - 12th September 2008

Visit Website: womeningames.com

Official blog of the Women in Games Conference


 

 

 

Survey Finds Women Own More Game Consoles Than Men
by Douglas Quenqua, Monday, Sep 24, 2007 6:00 AM ET


ARE MALE VIDEO GAME ENTHUSIASTS actually outnumbered by their female counterparts in the U.S.? Do most of the Xboxes, Wii's and PlayStations in this country actually belong to women? Conventional wisdom would say no--but a new survey from JWT suggests otherwise.


Of the more than 1,000 respondents to the Denizens of Digitivity survey, released last week, 44% of women said they own a gaming console such as a Wii, Xbox or PlayStation, compared with just 39% of men. The survey was conducted online from Sept. 7-11.

Whether or not the findings are indicative of the general U.S. population, they are further evidence that the stereotype of the U.S. gamer--18- to-34-year-olds, single, white and male--is not necessarily on target. Indeed, the findings echo a 2006 JWT trend newsletter that explored the rising role of the female player in gamer culture.

While women are only a small percentage of the audience for violent blockbusters like "Halo," the newsletter said, they are increasingly taking part in dance and music games, making them a fast-growing segment of the gamer population.

"The idea of gaming being just for the 18-34 male set is now out of date," said Ann Mack, director of trendspotting for JWT. "You're seeing women playing games like 'Dance Dance Revolution' and 'Guitar Hero'--women under 35 who want to do something fun and social."

Mack also noted the impact that the Nintendo Wii, a console aimed at casual gamers seeking a more social experience, has had on the female player.

"The Wii has really caused a democratization of gaming, because that has opened it up to all generations and both genders," Mack said.

The video game market has been pulling an ever-widening share of U.S. advertising dollars in recent years, and the influx of female gamers will likely shape how those dollars are spent. And while marketers are probably not paying enough attention to the female player market right now, Mack said, they should be careful not to move too fast, either.

"The money is where the hardcore gamers are. They're the ones who are really passionate about it and the ones who are going to go out and buy the beta version in order to be part of the next 'Halo' game," she said. "But more and more, as these consumers groups open up, [marketers] will focus on these growing segments."

The survey also found that a slight majority of respondents (55%) could imagine "feeling OK" without an Internet connection for a few days at most; and only about a fifth more than that (18%) could go without access for a full week.

"The survey shows that time spent with new digital technologies eats not only into time spent with traditional media but also into physical activity, face-to-face socializing and even sex," it stated.

The research also suggested that women are slightly more likely to own a digital camera than men, men and under-35 are most likely to use WiFi networking at home, and men are more likely than women to access the Web from outside the home.


 

 

Girl Games - PE.com

Industry reaches out to female players

10:00 PM PDT on Saturday, September 22, 2007

By DEAN TAKAHASHI
San Jose Mercury News

Whenever I noted the best video games coming out in the past, none was for girls. But as a father of three girls, I'm paying more attention these days.

This year is the first that I remember in which some of the most interesting games are actually created with girls in mind. The game publishers either target the girls directly or create games that would appeal to girls as well as everyone else.

Targeting girls involves some stereotypical assumptions. Some older girls, teens and young women are embracing games traditionally aimed at males. But the game industry is reaching out to girls more than ever, thanks in part to the broader appeal of the Nintendo Wii game console and the handheld DS. My eldest girl loves to play "Club Penguin" and "Neopets" online, and she is up bright and early playing "Pokemon" or "Pony Friends" on her DS every morning.

Story continues here...

GAMEPOLITICS.COM

October 31, 2007 - 10:54am. Females in Gaming News

While research has consistently shown that the male brain has advantages in spatial skills like geometry, interpreting technical drawings and reading maps, a new study says that playing action-oriented video games can equalize the sexes in that regard.

Researchers at the University of Toronto report they have observed a potential key component in the brains’ ability to process spatial information. It could account for the difference in abilities between the sexes. Jing Feng, lead author of the study, explains:

On average, women are not quite as good at rapidly switching attention among different objects and this may be one reason why women do not do as well on spatial tasks.

Even more important is what the research team discovered next:

Our second experiment showed that both men and women can improve their spatial skills by playing a video game and that the women catch up to the men… Moreover, the improved performance of both sexes was maintained when we assessed them again after five months.

Read the full article over at gamepolitics.com

 

 

 

 


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